> Beta 3.11 - An Advisor to help you manage your Kingdom & Artifact changes
October 12, 2026We've been working on a cool new feature to help you keep on top of your account. Where is your storage overflowing? What queues need attention? Do I have a research queued? The advisor will give you an answer! Oh, and we're also modifying how artifacts work.
> Beta 3.10 - incoming attacks management, system messages and reports improvements
September 30, 2026Our first ever patch notes affecting two servers! Hills 1 has opened last week and is going full steam ahead. We're excited to keep growing our community, and keep building features for all to enjoy. Now go forth and read the new patch notes!
> Beta 3.9 - New map renderer and features, attack units buffs and premium info
September 21, 2026Everyone was enjoying the reworked fullscreen map, but not its performance. We've taken the step to rewrite the rendering entirely, with a much better result. We're also giving attack units another buff after viewing the results of multiple close battles. And finally, some more information about Aether Premium.
> Beta 3.8 - Fullscreen map, more statistics and unit art polish
September 09, 2026Just before the Monuments spawn on the Plain server, beta 3 is getting some new bells and whistles. Plan your strategies on the big screen with the reworked fullscreen map. View your army statistics over time, and filter personal districts on time. And a final round of polish on the Human unit art.
> Beta 3.7 - Server timeline, new research cost formula and a lot of fixes
August 31, 2026We're back with a big batch of improvements and bug fixes. Also a new feature: the Server Timeline. Here you can see new villages, ownership changes and more. Finally, the science formula is getting overhauled.
> Beta 3.6 - Repeating village projects, barbarian balance and village bonus page
August 18, 2026We're coming at you with some hot changes this week. New features, like automatically repeating village projects, and a detailed view on village bonuses. Balance changes for settled and claimed tiles, and barbarian strength. And a big list of (mobile) UI improvements.
> Beta 3.5 - Delayed attacks, objective spawning and combat balance changes
August 12, 2026The Landmark objectives will spawn tomorrow. In anticipation, we've rewritten the objective spawning script to be more consistent. You also get to play with delayed sieges and reinforcements (to help your sleep), and conquest and unit balance changes.
> Beta 3.4 - Combat updates, report to simulator and sitter permissions
August 02, 2026Today we're dropping combat engine changes, a simulate report button, expanded sitter permissions and a whole lot of improvements and bugfixes. Keep on fighting the good fight!
> Beta 3.3 - Faster map and more mobile improvements
July 20, 2026This patch we're bringing you some much-needed map performance improvements. The map should feel snappier and load faster. Also we've made some improvements and fixed some bugs. Go check it out!
> Beta 3.2 - Mobile improvements and bugfixes
July 12, 2026Beta 3 is moving forward and we're seeing the tension between Empires heat up. While everyone's busy securing their territory, summer is also reaching it's high point. That's why we've got some much-requested mobile improvements to help you out on the go!